FX Technical Director
Film/Commercial

Prometheus

















I've been working on Ridley Scott Prometheus movie at Moving Pictures Company.
I was part of the team who made the Juggernaut crash sequence.

My job was to do the debris impacts, black snow, additional Juggernaut explosion trails and additional debris when the Prometheus ship crash on the Juggernaut.

-For most of the smoke/dust effects I've used Flowline (MPC fluid system developped by Scanline).
-For all debris/rocks and fine dust I've used maya instances.

As the film is not out on DVD right now, I can only show what I've done through this trailer.