FX Technical Director
Film/Commercial

Brink


















I've been working on Bethesda Brink video game cinematics at The Mill.

My job was to do all the FX over 3 sequences (Resistance Introduction and Security/Resistance End).

-Resistance Introduction: Ocean done with Maya ocean shader, Cigar smoke done with Maya fluids.
-Resistance End: Dark smoke done with Maya fluids.
-Security End: Dark smoke done with Maya fluids, Ocean done with Maya ocean shader
-Everything rendered with Mental Ray.